Top: A rendered picture showing women's figure from the side.
Bottom: Another rendered picture from the angle of leg.
As an representative of designer's pursuit of finest expression in beauty and aesthetics, Lamp S is originated from the various curves of a woman's figure. Interestingly, different shapes are exhibited from different angles.
Once the initial inspiration sparked out, a brief sketch is done according to the materials and picture models to discover best angles and curves that can be applied. A virtual model is then built up in Autodesk 3DsMax for rendering so that intuitive and direct experiences can be developed by viewers through the pictures. After some trivial revision on shape of the 3D virtual model, the final effect nicely approached designer's expectation.
The entire structure of the lamp is really simple (only with two plates on the top and bottom), leaving the most emphasis on the marvelous curves in the middle. Otherwise, the name - letter 'S' - symbolizes the curve itself, the word 'slim' and the initial of the model's name.
The model-revising procedure in Autodesk 3DsMax. The raw figure shown is the perspective sight of Lamp S from a certain horizontal angle, which was sketched according to the shape of a perfect-looking leg from the side.